Friday, August 21, 2009

Wednesday, August 19, 2009

Saturday, August 15, 2009

Monday, August 10, 2009

project 1



menu


logo of Aware health

flash clock research

Here’s a fun way to keep track of time. Designer Mike Mak's Eyeclock tells time with a pair of slowly rotating disks that look like cartoon eyeballs.














The only thing missing from the clock is a couple of bubble-shaped plastic domes over each of the eyeballs. Speaking of googly eyes, I think this clock would be perfect for this guy…


Thursday, August 6, 2009

UI Design Principles

1.The structure principle.
Your design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The structure principle is concerned with your overall user interface architecture.

2.The simplicity principle.
Your design should make simple, common tasks simple to do, communicating clearly and simply in the user’s own language, and providing good shortcuts that are meaningfully related to longer procedures.

3.The visibility principle.
Your design should keep all needed options and materials for a given task visible without distracting the user with extraneous or redundant information. Good designs don’t overwhelm users with too many alternatives or confuse them with unneeded information.

4The feedback principle.
Your design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.
The tolerance principle. Your design should be flexible and tolerant, reducing the cost of mistakes and misuse by allowing undoing and redoing, while also preventing errors wherever possible by tolerating varied inputs and sequences and by interpreting all reasonable actions reasonable.

5.The reuse principle.
Your design should reuse internal and external components and behaviors, maintaining consistency with purpose rather than merely arbitrary consistency, thus reducing the need for users to rethink and remember.

Saturday, August 1, 2009